![]() One thing these games have in common is doing away with a lot of the base building and resource gathering that had typified RTS games for decades. Stalwart Relic continued to make Warhammer 40K adaptations and more Company of Heroes, while Eugen Systems blended wargaming and real-time battles to create the exceptional Wargame and Steel Division series. There were valiant attempts, of course, and even a few victories. It's easy to blame publishers for everything, but some of the blame also lies with the games themselves, which weren't able to adapt or find a new hook to draw players back in. Players like myself were left out in the cold. Twitch, microtransactions, a constant stream of updates-that was the new normal. But where did that leave people who just wanted comp stomps and fun campaigns? StarCraft 2 still had both, but publishers had decided that those things didn't shift games. It's no surprise that MOBAs like League of Legends and DOTA took the crown. StarCraft 2's success was indicative of an industry more interested in live service games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |